Project 05

Dungeons & Dragons

Mobile RPG

Role Senior UX/UI Designer
Timeline 2013–2015
Context Game UX · Mobile RPG · DeNA
Impact F2P Launch & LiveOps
Status Shipped

The Challenge

To design the UI/UX from scratch for the first free-to-play mobile video game of this globally renowned entertainment franchise. The core challenge lay in translating the dense, rule-heavy mechanics of the classic tabletop RPG into fluid, touch-screen interactions for both hardcore fans and newcomers.

Impact & Results

Conceptualized and executed the full design lifecycle, including wireframes, navigation flows, and Unity integration as UX Lead. Delivered an immersive dark-fantasy interface featuring intuitive combat sling-indicators and visual rarity frames that significantly optimized player progression, retention, and live-ops engagement.

Dungeons & Dragons UX Case Study Part 1 Dungeons & Dragons UX Case Study Part 2
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